Irdeto sees  Internet of Things and Gaming Impacting the Future Home

Irdeto sees Internet of Things and Gaming Impacting the Future Home

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CES 2015, Kaspersky Labs and now Irdeto.

In the years to come, the Internet of Things, which will interconnect embedded computing devices to the Internet, will contribute greatly to the connected home, making them truly smart homes.

We’ve said it before and we’ll say it again: The Internet of Things will happen. Irdeto launched its Eye on 2020 report, a series of predictions over the next 5 years.  It cover trends that will impact the broadcast and content industries which include the connected home.

But the  Irdeto report also included one other interesting thing: video games will also change the way we consume traditional content consumption.

Here’s what they said about the connected home and the impact of video games:

Connected everything: Functionality and interoperability of devices is set to become a crucial issue as the Internet of Things develops, with the home a key area of development. For operators, there will be an opportunity to seize a major share of leadership in this field, with access to data and a trusted brand name being key assets

The fight for the living room: how the growth of video gaming will increasingly take away from the time that consumers have available for traditional content consumption, and how broadcasters need make the right content purchasing decisions to keep customers tuned in

Irdeto Eye on 2020 report

The connected Smart Home will happen  but  the inclusion of video games as a game changer in the fight for the living room is a welcome development.   I’m not surprised about it as I watch less TV and sometimes, spend less time browsing the Web because of video games.

Whenever there’s a new game out and one that I’m interested in,  sometimes it takes me days, perhaps even weeks to finish one. And I’m not talking about 2 to 3 hours of playing it; we’re talking about playing the game 4 to 6 hours every weekday and 7 to 10 hours on weekends.  People are on tablets, smartphones and video games on these devices are getting better and more time consuming.  Mobile phone operators are taking advantage of it already but will traditional content producers  see it competition or as something that can help them?

For more of the Iredeto Eye on 2020 report, please click here

Author

Emir Samonte writes to live. Lives to write? Probably. Family Man, Avid Gamer, Comic Book Reader. Loves tech, sci-fi and heroic fantasy.